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<noinclude>
<languages />
<languages />
{{Offiziell{{#translation:}}}}</noinclude>


{{Offiziell}}
Abilities are, as the name suggests, skills that your character explicitly has learned or mastered. Instead of rolling for a skill set it’s always advantageous to use a suitable ability instead.
Abilities are, as the name suggests, skills that your character explicitly has learned or mastered. Instead of rolling for a skill set it’s always advantageous to use a suitable ability instead.


Abilities are always categorized in either of the three skill sets. If you are uncertain which ability belongs into which category of skill sets, the GM will decide for you.
Abilities are always categorized in either of the three skill sets. If you are uncertain which ability belongs into which category of skill sets, the GM will decide for you.


Der eigentliche Fähigkeitswert wird aus den eingesetzten Fähigkeitspunkten und dem Begabungswert errechnet. Der Bonus wird zu  jeder Fähigkeit addiert, es sei denn, ein Spieler möchte dies explizit nicht.
The final value of your ability score will be calculated from the ability points you spent and the respective skill set score. The bonus you gain from the skill set score will be added to each ability, unless the player decides against it.
 
Genauer erklärt ist dies in der [https://howtobeahero.de/index.php?title=Rechnerische_Charaktererstellung rechnerischen Charaktererstellung].
 
==Zum Nachlesen:==
<pre>Der eigentliche Wert einer Fähigkeit, auf den letzten Endes gewürfelt wird, besteht aus den für diese Fähigkeit eingesetzten Punkten zuzüglich des Wertes der entsprechenden Begabung.


Beispiel:
You can find detailed information on this in the [[Rechnerische Charaktererstellung{{#translation:}}|exemplary character creation]].


Hartmut hat insgesamt 200 seiner Punkte in Handeln gesteckt (Handeln = 20) und 50 davon in Holzfällen (Holzfällen = 50). Sein endgültiger Wert in Holzfällen berechnet sich folgendermaßen:
===To look up:===
The final value of the ability that is supposed to be rolled on consists from the points spent in the ability plus the values from the skill set score.


                              Holzfällen 50 + Handeln 20 = Holzfällen 70</pre>
<div class="mw-translate-fuzzy">
<pre>
Example :
Hartmut spent 200 points in Actions ( actions = 20 ) and 50 of these in woodcutting ( woodcutting = 50. His final value in woodcutting is calculated as follows:
woodcutting 50 + actions 20 = woodcutting 70
</pre>
</div>


[[Kategorie:Regelwerk]]
<noinclude>
[[Kategorie:Charaktererstellung]]
[[Kategorie:Regelwerk{{#translation:}}]]
[[Kategorie:Offiziell]]
[[Kategorie:Charaktererstellung{{#translation:}}]]
[[Kategorie:Offiziell{{#translation:}}]]
</noinclude>

Aktuelle Version vom 7. März 2022, 14:46 Uhr

This is an official article and was checked multiple times by our team
This is an official article and was checked multiple times by our team

Abilities are, as the name suggests, skills that your character explicitly has learned or mastered. Instead of rolling for a skill set it’s always advantageous to use a suitable ability instead.

Abilities are always categorized in either of the three skill sets. If you are uncertain which ability belongs into which category of skill sets, the GM will decide for you.

The final value of your ability score will be calculated from the ability points you spent and the respective skill set score. The bonus you gain from the skill set score will be added to each ability, unless the player decides against it.

You can find detailed information on this in the exemplary character creation.

To look up:

The final value of the ability that is supposed to be rolled on consists from the points spent in the ability plus the values from the skill set score.

Example :
Hartmut spent 200 points in Actions ( actions = 20 ) and 50 of these in woodcutting ( woodcutting = 50. His final value in woodcutting is calculated as follows:
woodcutting 50 + actions 20 = woodcutting 70