Translations:Kampf/13/en

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3. Combat (turn based)

In combat, all characters perform their actions in order, starting with the character with the highest initiative value. This value must be re-rolled for each battle.

Attack

The player rolls for attack according to his character's corresponding ability. If it succeeds, the character strikes his opponent and can inflict damage.

Defense/ Parry

Once per turn, a character can attempt to parry an attack. A parry roll is a roll for action. If the character has a shield or weapon that can be used to parry particularly well or poorly, the gamemaster can add an appropriate (dis-)advantage to the roll. If the roll succeeds, the attack is fended off and the character does not suffer any damage. Critical attacks cannot be parried. If the character parries an armed attack with his bare fists, the character takes half the damage (rounded).