Rechnerische Charaktererstellung/en: Unterschied zwischen den Versionen

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Now your character is ready!  
Now your character is ready!  


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Last but not least, your skills can not have more than 100 points. If you get higher during the calculation, take the surplus and spend them elsewhere in this given ability.


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Version vom 11. März 2022, 17:24 Uhr

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This is an official article and was checked multiple times by our team

Preface

After all the explanations we have finally reached the actual character creation. If you want to look up any details, just take a look at the boxes labeled To look up that you can find on the Skill Sets and Abilities pages.

A short preamble: every human being is better - or worse - at doing certain things than others are. Some skills are easy to learn while others will be more of a challenge. As an example, if a person is physically fit, they are most likely working out in one way or another, and thus have more stamina than others.

A person who graduated from university usually has a broader range of knowledge and a stand-up comedian is probably good with people in some way.

Thus, the scores you get in your skill sets are based on the values in your Abilities.

Calculation

At the beginning every character starts with 400 ability points . First of all you should spend the points, in a way that suits your character, in your skill set. Thereafter count the points in the skill set subclasses and divide them by 10. A ability must not set to 0.

Here you should round.


Example:

                             129 Points in the Actions skill set = Actions 13

Once all your points are spent in your preferred abilities all what is left are two steps till your character is ( arithmetically) done.

Now we are about to calculate the eureka points. Take your points ability points and divide by 10.

Here you should round.


Example:

                             Actions 13 divide by 10 = 1,3 = 1 eureka points in actions
                             Actions 18 divide by 10 = 1,8 = 2 eureka points in actions


Abilities are also used to show how good or easy something is to be learned, therefore they have influence to the skills.

Take the ability value and add it to every skill belonging.


Example:


                            Woodcutting 50 + Actions 13 = Woodcutting 63


Now your character is ready!

Last but not least, your skills can not have more than 100 points. If you get higher during the calculation, take the surplus and spend them elsewhere in this given ability.

NOCH NICHT ÜBERSETZT


NOCH NICHT ÜBERSETZT


Character creation in tabular form

Howkys character sheet (400 points):

Where did you get my character sheet from?

Distribute first…

Action Knowledge Social
Spent: Spent: Spent:
Playing Soccer: 40 Conception of Pen-and-Paper: 75 Acting: 68
Mobility: 30 Crazy Backstory: 40 Illustrate a wiki: 40
Media Marketing: 55 Interaction with beans: 52

Add up…

Action Knowledge Social
Spent:70 Spent: 170 Spent: 160
Playing Soccer: 40 Conception of Pen-and-Paper: 75 Acting: 68
Mobility: 30 Crazy Backstory: 40 Illustrate a wiki: 40
Media Marketing: 55 Interaction with beans: 52

Divide by ten to receive the values…

Voll leicht!
Action 7 Knowledge 17 Social 16
Spent:70 Spent: 170 Spent: 160
Playing Soccer: 40 Conception of Pen-and-Paper: 75 Acting: 68
Mobility: 30 Crazy Backstory: 40 Illustrate a wiki: 40
Media Marketing: 55 Interaction with beans: 52

Divide by ten again to get the eureka points ...

Action 7 (EP: 1) Knowledge 17 (EP: 2) Social 16 (EP: 2)
Spent:70 Spent: 170 Spent: 160
Playing Soccer: 40 Conception of Pen-and-Paper: 75 Acting: 68
Mobility: 30 Crazy Backstory: 40 Illustrate a wiki: 40
Media Marketing: 55 Interaction with beans: 52

and finally sum it up!

Action 7 (EP: 1) Knowledge 17 (EP: 2) Social 16 (EP: 2)
Spent:70 Spent: 170 Spent: 160
Playing Soccer: 40 + 7 =47 Conception of Pen-and-Paper: 75 + 17 = 92 Acting: 68 16 = 84
Mobility: 30 + 7 = 37 Crazy Backstory: 40 + 17 = 57 Illustrate a wiki: 40 + 16 = 56
Media Marketing: 55 + 17 = 72 Interaction with beans: 52 + 16 = 68