Übersetzungen exportieren
Zur Navigation springen
Zur Suche springen
Einstellungen
Gruppe
Begabungen
Begriffsklärung
Charakterbogen
Discord
Fähigkeiten
Geistesblitzpunkte
Handeln
Hauptseite
Kampf
Kategorie:Bestätigt
Kategorie:Charaktererstellung
Kategorie:Module
Kategorie:Offiziell
Kategorie:Regelwerk
Kategorie:Trtestkategorie
Lebenspunkte
Pen and Paper: Was ist das?
Rechnerische Charaktererstellung
Soziales
Testiugh
Trtest
Vor- und Nachteile
WikiFormatierungsWorkshop
Wissen
Würfe & Proben (kritische Erfolge & Fehlschläge)
Würfelarten
Übersetzungtest
Sprache
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - ᬩᬲᬩᬮᬶ
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
guc - Wayuu
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nn - Norwegian Nynorsk
no - Norwegian
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwe
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qqq - Message documentation
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - толыши
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
Format
Für die Offline-Übersetzung exportieren
Im systemeigenen Format exportieren
Hole
{{DISPLAYTITLE:Battle}}<noinclude> <languages /> [[Datei:how_to_kampf-en.png|rechts|350px|How to Battle]] {{Offiziell{{#translation:}}}}</noinclude> ==General== In general, a fight represents a special situation. In "free play" multiple actions can take place sequentially or simultaneously. In combat, though the actions are performed one after another, but in game these actions happen almost simultaneously. A round of combat takes 3 to 8 seconds in the game (depending on the number of combatants and the situation). A combat situation is divided into the following areas: # Initiative # Ambush # Combat (turn based) # End ==1. Initiative== The initiative represents how quickly a character reacts within the combat situation. The higher the roll, the sooner the character's turn. Each player rolls 1d10 and adds their physical points to the results. The gamemaster can either roll a separate initiative roll for each NPC or, if all NPCs have the same physical points, a collective initiative roll. [[Datei:Howky_kampf.png | mini | ''Into the fight!'']] {| class="wikitable" |+Example: |- |Howky and Bernd face a group of three snarling goblins with razor-sharp teeth. Diplomacy has failed. Now your weapons have to do the talking |- |The gamemaster lets Howky and Bernd roll for initiative. *Howky rolls 1d10 and scores a 4. His points of his physical skill / physical points is 11. **''Howky's Initiative is 4+11= '''15'''.'' *Bernd rolls 1d10 and scores an 8, his value for action / physical points is 16. **''Bernd's initative is 8+16='''24'''.'' *The goblins all have a value of 9 for action, so the gamemaster rolls 1d10 for all goblins. **The gamemaster rolls a 10. **''The goblins' initiative is 9+10= '''19'''.'' |- |The gamemaster determines that Bernd goes first. Then it is the goblins turn, and finally Howky may perform his action. |- |} ==2. Ambush== If a fighter has not noticed his opponents initially, yet they are aware of him, he is caught in surprise. If a combatant is surprised, he cannot participate in the first round of the fight / combat. (The gamemaster can make the players roll for perception or a similar skill beforehand, in order to detect an ambush for example. If this succeeds, the characters are not surprised). [[Datei:howky_supriseround.png | mini | ''Oh boy! Goblins!'']] {| class="wikitable" |+Example: |- |''Howky and Bernd venture deep into a cave and run directly into the trap of a well-positioned Orc Archer.'' ''The gamemaster decides that this is a combat situation and lets all participants roll for initiative.'' ''The gamemaster decides that Howky, due to his skill "perception", has a chance to escape the surprise.'' '''''SUCCESS!''''' ''As Howky and Bernd advance further into the cave, Howky hears the drawing of a bowstring and gets ready to fight, while an orcish arrow lands right next to the stunned Bernd.'' |- |} ==3. Combat (turn based)== In combat, all characters perform their actions in order, starting with the character with the highest initiative value. This value must be re-rolled for each battle. ===Attack=== The player rolls for attack according to his character's corresponding ability. If it succeeds, the character strikes his opponent and can inflict damage. ===Defense/ Parry=== Once per turn, a character can attempt to parry an attack. A parry roll is a roll for action. If the character has a shield or weapon that can be used to parry particularly well or poorly, the gamemaster can add an appropriate (dis-)advantage to the roll. If the roll succeeds, the attack is fended off and the character does not suffer any damage. Critical attacks cannot be parried. If the character parries an armed attack with his bare fists, the character takes half the damage (rounded). ''Firearms cannot be parried.'' ===Damage=== The amount of damage inflicted depends on the weapon used. The damage is rolled with xd10, where x varies from weapon to weapon (see [[#Weapon types/damage|Weapon types / damage ]] below). . If the character's health drops to 0, the character dies immediately. If a player gets a critical hit with his weapon ''(see [[Würfe & Proben (kritische Erfolge & Fehlschläge){{#translation}}|Throws & Tests]])'', the damage is doubled. Example: Normal damage: 3d10 damage. Total = 19 Critical damage: 3d10 x2 damage. Total = 19 x 2 = 38 damage ==4. End== A combat situation is considered over when all characters or enemies are out of health, or the enemies/characters have escaped and are out of range. Of course, it is also possible that a party surrenders. At that point they are at the mercy of the other party. In this case the gamemaster or the player's mercy decides when the fight is over. ==Weapon types/damage== Weapons can vary from scenario to scenario. In a medieval world you fight mainly with swords, axes, and bows, while in a futuristic world laser guns or similar things are used. The damage a weapon can deal therefore varies greatly. Basically, each weapon causes damage equal to a certain number of 10-sided dice. The following table is a guideline and is intended as a tool for the gamemaster to design his own weapons. Of course an axe, for example, can also cause more damage than a sword. {| class="wikitable" |+Examples as guidelines: ||mprovised weapons (tools/boards)/unarmed combat |1d10 damage |- |Stick |1W10 + 5 damage |- |Knife/Dagger |2W10 damage |- |Slingshot/Throwing weapons |3W10 damage |- |Axe/Mace/War hammer/Baseball bat |4W10 damage |- |Sword/Machete |5W10 damage |- |Bow/Crossbow |6W10 damage |- |Pistols |7W10 damage |- |Guns |8W10 damage |- |Shotgun |9W10 damage(damage decreases with increasing distance) |- |Bomb/Grenade/Mine/Rocket Launcher |10W10 damage |- |} The damage of the weapons can be increased by the gamemaster with bonuses. For instance, if it is a special weapon (i.e. masterfully crafted or legendary weapons), the gamemaster can grant a permanent buff. The sword Excalibur, for example, could have a damage value of 5d10 + 10. In the same way, the damage dealt by "weaponless combat" can be adjusted by the gamemaster for especially strong characters. A boxer or martial arts fighter can cause significantly more d10 + x damage than other characters. <noinclude> [[Kategorie:Regelwerk{{#translation:}}]] [[Kategorie:Offiziell{{#translation:}}]]</noinclude>
Cookies helfen uns bei der Bereitstellung von How to be a Hero. Durch die Nutzung von How to be a Hero erklärst du dich damit einverstanden, dass wir Cookies speichern.
Weitere Informationen
Okay
Navigationsmenü
Meine Werkzeuge
Deutsch
Benutzerkonto erstellen
Anmelden
Dunkler Modus
Namensräume
Übersetzen
Varianten
ausgeklappt
eingeklappt
Ansichten
Statistiken zu Sprachen
Statistiken zu Nachrichtengruppen
Exportieren
Weitere
ausgeklappt
eingeklappt
Suche
ticker
Navigation
Hauptseite
Discord
Twitter
Mastodon
Regelwerk
Module
Abenteuer
Settings/Universen
Tipps & Tricks
Wiki Tipps
Charakterbogen
Impressum
Letzte Änderungen
Zufällige Seite
Hilfe
Werkzeuge
Spezialseiten
Druckversion