Rechnerische Charaktererstellung/en: Unterschied zwischen den Versionen

Aus How to be a Hero
Zur Navigation springen Zur Suche springen
 
(47 dazwischenliegende Versionen von 3 Benutzern werden nicht angezeigt)
Zeile 1: Zeile 1:
<noinclude>   
<noinclude>   
<languages />
<languages />
{{Offiziell{{#translation:}}}}</noinclude>
{{Offiziell{{#translation:}}}}</noinclude>
Zeile 6: Zeile 5:
====Preface====
====Preface====


After all the explanations we have finally reached the actual character creation. If you want to look up any details, just take a look at the boxes labeled Recap that you can find on the [[Begabungen{{#translation:}}]] and [[Fähigkeiten{{#translation:}}]] pages.
After all the explanations we have finally reached the actual character creation. If you want to look up any details, just take a look at the boxes labeled '''To look up''' that you can find on the [[Begabungen{{#translation:}}]] and [[Fähigkeiten{{#translation:}}]] pages.
 


A short preamble: every human being is better - or worse - at doing certain things than others are. Some skills are easy to learn while others will be more of a challenge. As an example, if a person is physically fit, they are most likely working out in one way or another, and thus have more stamina than others.  
A short preamble: every human being is better - or worse - at doing certain things than others are. Some skills are easy to learn while others will be more of a challenge. As an example, if a person is physically fit, they are most likely working out in one way or another, and thus have more stamina than others.  
Zeile 15: Zeile 13:
Thus, the scores you get in your skill sets are based on the values in your Abilities.
Thus, the scores you get in your skill sets are based on the values in your Abilities.


==== Errechnung ====
==== Calculation ====


Jeder Charakter erhält zunächst 400 Fähigkeitspunkte.
At the beginning every character starts with 400 ability points .
Zuerst solltest du also Fähigkeiten auf deine Begabungen aufteilen und diese auf den Charakter abstimmmen. Ist das erledigt, nimm ganz einfach alle Fähigkeitspunkte innerhalb einer Begabung zusammen und teile sie durch 10. Eine Fähigkeit darf nicht auf den Wert 0 gesetzt werden.
First of all you should spend the points, in a way that suits your character, in your skill set. Thereafter count the points in the skill set subclasses and divide them by 10. A ability must not set to 0.


Hierbei ist kaufmännisch zu runden.
Here you should round.
   
   


Beispiel:
'''Example:'''
 
<pre>                            129 Points in the Actions skill set = Actions 13</pre>


<pre>                            129 Punkte in der Begabung Handeln = Handeln 13</pre>
Once all your points are spent in your preferred abilities all what is left are two steps till your character is ( arithmetically) done.


Wenn alle deine Punkte in Fähigkeiten investiert wurden, sind es nur noch zwei kleine Schritte zum (rechnerisch) fertigen Charakter.
Now we are about to calculate the eureka points. Take your points ability points and divide by 10.


Nun rechnen wir die Geistesblitzpunkte aus. Nimm also einfach deine Begabungswerte und teile sie jeweils durch 10.
Here you should round.


Hierbei ist kaufmännisch zu runden.


'''Example:'''


Beispiel:
<pre>                            Actions 13 divide by 10 = 1,3 = 1 eureka points in actions
                            Actions 18 divide by 10 = 1,8 = 2 eureka points in actions</pre>


<pre>                            Handeln 13 geteilt durch 10 = 1,3 = 1 Geistesblitzpunkt in Handeln
                            Handeln 18 geteilt durch 10 = 1,8 = 2 Geistesblitzpunkte in Handeln</pre>


Abilities are also used to show how good or easy something is to be learned, therefore they have influence to the skills.


Da die Begabungen ebenfalls angeben, wie gut oder leicht man Dinge erlernt, haben diese auch einen Einfluss auf die Fähigkeiten.  
Take the ability value and add it to every skill belonging.


Nun nimm einfach den Wert der Begabung und addiere ihn auf jede Fähigkeit, die dazu gehört.


'''Example:'''


Beispiel:


<pre>                             Holzfällen 50 + Handeln 13 = Holzfällen 63</pre>
<pre>                           Woodcutting 50 + Actions 13 = Woodcutting 63</pre>




Und schon ist dein Charakter fertig!  
Now your character is ready!  


Zu guter Letzt ist anzumerken, dass keine Fähigkeiten über 100 Punkte haben kann. Wenn du bei deiner Rechnung für eine Fähigkeit einen Wert größer als 100 rausbekommst, setze die überzähligen Punkte anderweitig innerhalb dieser Begabung ein.
Last but not least, your skills can not have more than 100 points. If you get higher during the calculation, take the surplus and spend them elsewhere in this given ability.


Hier noch zwei Empfehlungen, um den Spielspaß zu maximieren:
Here are two suggestions for maximizing the fun:




<pre>Meide Fähigkeiten mit niedrigen Werten. Einfach einen oder nur 5 Punkte auf jede Fähigkeit zu verteilen, ist wenig sinnvoll.
<pre>Avoid skills with low values. Spending one or even 5 points in every skill will not help you at all.
Wenn es ein Spieler unbedingt will, kann er bei bestimmten Fähigkeiten auch auf den Bonus der Begabung verzichten.</pre>
If a player wants this desperately, they can waive the ability bonus for certain skills.</pre>




<div class="mw-translate-fuzzy">
=====Character creation in tabular form=====
===Character creation in tabular form===
</div>


Howkys character sheet (400 points):
Howkys character sheet (400 points):
[[Datei:howky_frage.png | mini | Wo habt ihr meinen Charakterbogen her?]]
[[Datei:howky_frage.png | mini | Where did you get my character sheet from?]]
Distribute first…
Distribute first…


Zeile 143: Zeile 140:
|}
|}


<div class="mw-translate-fuzzy">
<noinclude>
[[Kategorie:Charaktererstellung]]
[[Kategorie:Charaktererstellung{{#translation:}}]]
[[Kategorie:Regelwerk]]
[[Kategorie:Regelwerk{{#translation:}}]]</noinclude>
</div></noinclude>

Aktuelle Version vom 11. März 2022, 17:28 Uhr

Sprachen:
This is an official article and was checked multiple times by our team

Preface

After all the explanations we have finally reached the actual character creation. If you want to look up any details, just take a look at the boxes labeled To look up that you can find on the Skill Sets and Abilities pages.

A short preamble: every human being is better - or worse - at doing certain things than others are. Some skills are easy to learn while others will be more of a challenge. As an example, if a person is physically fit, they are most likely working out in one way or another, and thus have more stamina than others.

A person who graduated from university usually has a broader range of knowledge and a stand-up comedian is probably good with people in some way.

Thus, the scores you get in your skill sets are based on the values in your Abilities.

Calculation

At the beginning every character starts with 400 ability points . First of all you should spend the points, in a way that suits your character, in your skill set. Thereafter count the points in the skill set subclasses and divide them by 10. A ability must not set to 0.

Here you should round.


Example:

                             129 Points in the Actions skill set = Actions 13

Once all your points are spent in your preferred abilities all what is left are two steps till your character is ( arithmetically) done.

Now we are about to calculate the eureka points. Take your points ability points and divide by 10.

Here you should round.


Example:

                             Actions 13 divide by 10 = 1,3 = 1 eureka points in actions
                             Actions 18 divide by 10 = 1,8 = 2 eureka points in actions


Abilities are also used to show how good or easy something is to be learned, therefore they have influence to the skills.

Take the ability value and add it to every skill belonging.


Example:


                            Woodcutting 50 + Actions 13 = Woodcutting 63


Now your character is ready!

Last but not least, your skills can not have more than 100 points. If you get higher during the calculation, take the surplus and spend them elsewhere in this given ability.

Here are two suggestions for maximizing the fun:


Avoid skills with low values. Spending one or even 5 points in every skill will not help you at all.
If a player wants this desperately, they can waive the ability bonus for certain skills.


Character creation in tabular form

Howkys character sheet (400 points):

Where did you get my character sheet from?

Distribute first…

Action Knowledge Social
Spent: Spent: Spent:
Playing Soccer: 40 Conception of Pen-and-Paper: 75 Acting: 68
Mobility: 30 Crazy Backstory: 40 Illustrate a wiki: 40
Media Marketing: 55 Interaction with beans: 52

Add up…

Action Knowledge Social
Spent:70 Spent: 170 Spent: 160
Playing Soccer: 40 Conception of Pen-and-Paper: 75 Acting: 68
Mobility: 30 Crazy Backstory: 40 Illustrate a wiki: 40
Media Marketing: 55 Interaction with beans: 52

Divide by ten to receive the values…

Voll leicht!
Action 7 Knowledge 17 Social 16
Spent:70 Spent: 170 Spent: 160
Playing Soccer: 40 Conception of Pen-and-Paper: 75 Acting: 68
Mobility: 30 Crazy Backstory: 40 Illustrate a wiki: 40
Media Marketing: 55 Interaction with beans: 52

Divide by ten again to get the eureka points ...

Action 7 (EP: 1) Knowledge 17 (EP: 2) Social 16 (EP: 2)
Spent:70 Spent: 170 Spent: 160
Playing Soccer: 40 Conception of Pen-and-Paper: 75 Acting: 68
Mobility: 30 Crazy Backstory: 40 Illustrate a wiki: 40
Media Marketing: 55 Interaction with beans: 52

and finally sum it up!

Action 7 (EP: 1) Knowledge 17 (EP: 2) Social 16 (EP: 2)
Spent:70 Spent: 170 Spent: 160
Playing Soccer: 40 + 7 =47 Conception of Pen-and-Paper: 75 + 17 = 92 Acting: 68 16 = 84
Mobility: 30 + 7 = 37 Crazy Backstory: 40 + 17 = 57 Illustrate a wiki: 40 + 16 = 56
Media Marketing: 55 + 17 = 72 Interaction with beans: 52 + 16 = 68