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{{Offiziell{{#translation:}}}}</noinclude>


{{Offiziell}}
''''' This chapter describes an optional module. It’s especially recommended for game-masters and players who have already gained some experience in pen-and-paper universes and/or want to add a little more “spice” to their character. You can skip this part if this is your first pen-and-paper.'''''
''''' This chapter describes an optional module. It’s especially recommended for game-masters and players who have already gained some experience in pen-and-paper universes and/or want to add a little more “spice” to their character. You can skip this part if this is your first pen-and-paper.'''''


Every person is different. Some people are even restricted or inherently have some special advantages. These differences are described very well in their abilities, but a person is more than just their abilities. Even for an experienced role-player it can be a challenge to represent these other characteristics. Because of this, player and gamemaster can give their characters the final touch with disadvantages and characteristics. Of course, these characteristics and disadvantages are a great opportunity for the game-master to challenge the characters individually.
Every person is different. Some people are even restricted or inherently have some special advantages. These differences are described very well in their abilities, but a person is more than just their abilities. Even for an experienced role-player it can be a challenge to represent these other characteristics. Because of this, player and gamemaster can give their characters the final touch with disadvantages and characteristics. Of course, these characteristics and disadvantages are a great opportunity for the game-master to challenge the characters individually.


==Disadvantages==
===Disadvantages===


Abilities describe the strengths and advantages of a character which you can use as a tool to overcome problems. Furthermore your character can have disadvantages which can restrict you in some situations.
Abilities describe the strengths and advantages of a character which you can use as a tool to overcome problems. Furthermore your character can have disadvantages which can restrict you in some situations.
Zeile 17: Zeile 16:


   
   
===Overcome a disadvantage===
====Overcome a disadvantage====


As compensation, you can work out a proportional bonus together with the game-master. These can be additional items, better finance, more skill or life points. However, it should be ensured that the malus is taken into account and played out in the game in an appropriate manner. The higher the bonus received, the more influential the disadvantage must be.
As compensation, you can work out a proportional bonus together with the game-master. These can be additional items, better finance, more skill or life points. However, it should be ensured that the malus is taken into account and played out in the game in an appropriate manner. The higher the bonus received, the more influential the disadvantage must be.


''Tobias spielt einen sozial inkompetenten Charakter. Da er seinem Charakter aber noch mehr Tiefe geben möchte und weitere 40 Punkte auf Computerkenntnis haben will, vereinbart er mit seinem Spielleiter, dass er seinem Charakter den Nachteil "Neurotiker" gibt. Er verpflichtet sich, dass sein Charakter zwanghaft immer alles sauber und ordentlich halten möchte. Dies beeinflusst für Tobias den Spielablauf und die Spielweise eindeutig. Er erhält dafür nach einigen Verhandlungen von seinem Spielleiter 35 zusätzliche Fähigkeitspunkte.''
''Tobias plays a socially incompetent character. But since he wants to give his character even more depth and wants to have another 40 points on computer knowledge, he agrees with his game-master that he gives his character the disadvantage “neurotic”. He commits himself that his character compulsively always wants to keep everything clean and tidy. For Tobias, this clearly influences the course and style of play. After some negotiations he receives 35 additional skill points from the game-master.''


==Charakteristika==
===Characteristics===


Während Nachteile reine Nachteile beschreiben, halten sich Charakteristika allgemeiner. Deshalb werden auch keine Punkte darauf vergeben. Charakteristika sind Eigenschaften eines Charakters, die einen direkten und indirekten Einfluss haben auf die Art und Weise, wie dein Charakter sich in der Welt bewegt, den Spielablauf und die Spielweise. So schränken Charakteristika dich in deiner Handlungsfähigkeit ein, erweitern deine Optionen aber auch in anderen Situationen oder eröffnen erst gänzlich neue Wege. Jedes Charakteristikum gibt dir sowohl Vorteile als auch Nachteile in proportionaler Höhe. Wenn dein Charakteristikum dir nur Vorteile gibt, ist es eine Fähigkeit, für die du Fähigkeitenpunkte ausgeben musst.
While disadvantages describe pure disadvantages, characteristics are more general. Therefore no points will be awarded on it. Characteristics are traits of a character that have a direct and indirect influence on the way your character moves in the world, the gameplay and the way you play. Each characteristic gives you both advantages and disadvantages in proportional height. If your characteristic only gives you advantages, it is a skill for which you must spend skill points.


Du kannst deinem Charakter ein bis maximal zwei Charakteristika geben. Wichtig bei der Auswahl ist, dass du in der Lage sein solltest, diese Charakteristika auch auszuspielen. Wenn du dir zu Beginn des Rollenspiels noch nicht sicher bist, welches Charakteristikum am besten zu deinem Charakter passt, dann warte ab und gib dir bei passender Gelegenheit unter Absprache mit deinem Spielleiter eines.
You can give your character one to a maximum of two characteristics. The important thing when choosing is that you should be able to play out these characteristics. If at the beginning of the role-playing game you are not yet sure which characteristic fits your character best, then wait and give yourself one at a suitable opportunity in consultation with your game-master.


''Jonas hat das Charakteristikum "Pazifist" genommen. Als Susanne sich mit dem Verkäufer anlegt, kann er durch sein ruhiges Gemüt und seine schlichtende Art deeskalierend auf die beiden einwirken und einen Streit verhindern, bevor jemand auf sie aufmerksam wird. Wenig später gerät die Gruppe in einen Hinterhalt und muss sich dem Kampf stellen. Jonas muss sich auf seine Freunde verlassen, die Situation zu bereinigen, da es ihm an jeglicher Kampferfahrung, aber auch am Willen, körperlich gegen eine andere Person vorzugehen, mangelt.''
''Jonas has taken the characteristic "pacifist". When Susanne gets into a fight with the salesman, his calm disposition and conciliatory nature allow him to deescalate the situation and prevent an argument before anyone notices them. A little later the group is ambushed and has to face the fight. Jonas has to rely on his friends to remedy the situation, as he lacks any fighting experience, but also the will to take physical action against another person.''


===Beispiele===
====Examples====


Im Folgenden findest du einige Beispiele für Charakteristika, auch wenn jeder Spieler und Spielleiter seiner Kreativität natürlich freien Lauf lassen darf und sollte, eigene, passende Charakteristika zu entwerfen.
In the following you will find some examples of characteristics. Even though every player and game-master may should of course give free rein to his creativity to design his own suitable characteristics. Thus, characteristics limit your ability to act, but also expand your options in other situations or open up completely new paths.


{| class="wikitable sortable"
{| class="wikitable sortable"
! Name !! Beschreibung
! Name !! Description
|-
|-
|Furchtlos || Du lässt dich nicht so leicht einschüchtern. Keine Gefahr kann dich schrecken, jedoch schlägst du auch des Öfteren eine Warnung in den Wind, bei der Vorsicht angebracht gewesen wäre.
|Fearless || You're not easily intimidated. No danger can frighten you, but you will often ignore a warning, where caution would have been advisable.
|-
|-
|Leichter Schlaf || Du kannst nur schwer überrascht werden. Nachts schläfst du immer mit einem offenen Auge und regenerierst deshalb nur halb so viele HP in Ruhephasen.
|Light sleeper || It's hard to surprise you. At night, you always sleep with one eye open and therefore regenerate only half as much HP in rest periods.
|-  
|-  
|Sturkopf || Du bist schwer von deinem Weg abzubringen. Du hältst oft trotz guter Gegenargumente an deiner Idee fest und lässt dich nur schwer beeinflussen.
|Blockhead || You're a hard man to turn from your path. You often stick to your idea despite good counter-arguments and you are difficult to influence.
|-
|-
|Bücherwurm || Du verfügst über ein phänomenales Allgemeinwissen und lebst in deiner eigenen Welt. Im Kontakt mit anderen Menschen fällst du durch deine Eigenheit eventuell unangenehm auf.
|Bookworm|| You have a phenomenal general knowledge and live in your own world. In contact with other people you may stand out because of your peculiarity.
|-
|-
|Geizhals || Wer den Kreuzer nicht ehrt, ist des Talers nicht wert. Du verfügst über deutlich mehr Barbestände und versuchst immer möglichst wenig Geld auszugeben, auch wenn dein Verhandlungspartner nicht glücklich darüber sein wird und die Qualität deiner Einkäufe darunter leidet.
|Miser || Take care of the cruiser. You don't honour the cruiser, you're not worth the pounds. You have considerably more cash at your disposal and always try to spend as little money as possible, even if your negotiating partner will not be happy about it and the quality of your purchases will suffer.
|-
|-
|Glücklicher Tollpatsch || Auch ein blindes Huhn findet mal ein Korn. Du magst dich in vielen Dingen ungeschickt anstellen, aber Fortuna ist dir gewogen, und du kannst auf Wunsch einen Wurf pro Tag erneut auswürfeln.
|Lucky dub || Every dog has its day. You may act a bit clumsy with many things, but Fortuna is with you and you can reroll any throw you wish one per day.
|-
|-
|Asexuell/Aromantisch || Für Avancen anderer Charaktere bist du unempfänglich. Du kämest auch nie auf die Idee, jemand anderen romantisch zu umgarnen. Allein der Gedanke lässt dir die Galle hochkommen.
|Asexual/Aromantic || You are unresponsive to other characters’ advances. You would never get the idea to romantically ensnare someone else. The thought alone makes you feel sick.
|-
|-
|Sensibel || Alle deine Sinne sind aufs Äußerste geschärft und allzeit bereit. So schnell entgeht dir nichts. Allerdings reagierst du auch deutlich empfindlicher auf Reize, sei es Geruch, Schmerzen, Geräusche, schnelle Temperatur- oder Lichtwechsel.
|Sensitive || All of your senses are sharpened to the extreme and ready at all times. Nothing slips past you easily. On the other hand you are much more sensitive to irritation, be it smell, pain, sounds, quick change of temperature or light.
|-
|-
|Lederhaut || 'Tis but a Scratch! Du steckst mehr ein als andere (jeder Schaden halbiert), bist dafür aber auch deutlich schwerfälliger (Initiative Malus).
|Leatherskin || ‘Tis but a Scratch! You can take more hits than others (any damage is halved), but are far slower (Initiative malus)
|-
|-
|Inselbegabung || Du bist in einem Attribut außergewöhnlich bewandert, und Würfelproben darauf können nicht angepasst werden. Dafür erhältst du auf alle andere Proben prinzipiell einen Malus von -10.
|Specialist || You are extraordinarily well-versed in one attribute and checks cannot be adjusted. In return you will have a malus of -10 on all other checks.
|-
|-
|Blutrausch || Im Eifer des Gefechts kann man schnell die Kontrolle über sich selbst verlieren. Im Blutrausch sind alle Proben um 20 erleichtert, aller Schaden (auch der, den du selbst erleidest) verdoppelt. Nach dem Kampf bist stark erschöpft.
|Bloodrush || In the heat of battle one can quickly lose control. During bloodrush all checks are [erleichtert] by 20, all damage (also the one you recieve) is doubled. You are heavily exhausted after battle.
|-
|-
|Promi || Du bist bekannt wie ein bunter Hund und erhältst eine entsprechende Vorzugsbehandelung. Wenn du aber mal inkognito unterwegs sein möchtest, solltest du dir etwas einfallen lassen.
|Celebrity || You are a ''star'', and receive special treatment accordingly. Whenever you want to travel anonymously, you would better think of something.
|-
|-
|Angsthase|| Du hast vor so ziemlich allem Angst und blockierst dich oft selbst. Dank deiner Paranoia erkennst du Gefahren schneller als andere und kannst früher darauf reagieren.
|Coward ||  
You are scared of almost everything and often stand in your own way. Thanks to your paranoia you recognize dangers quicker than others and can react earlier.
|-
|-
|Besserwisser|| Du weißt alles und kannst alles, zumindest denkst du das selbst von dir. Deine Fähigkeiten sind nie mehr als 50. Du bekommst einen Bonus von 1 Geistesblitzpunkt pro Begabungsgruppe.
|Know-it-all || You know everything and can do everything, or at least think so. Your abilities never exceed 50. You receive one more eureka point per skill category.
|-
|-
|Alkoholiker|| Ohne Alkohol kannst du einfach nicht leben, immer wenn es was zu trinken gibt bist du dabei. Falls du eine längere Zeit (>3h) trocken bist wirst du nervös und ungehalten. Deine Schmerz- bzw. Schamresistenz im Betrunkenen Zustand sind jedoch beachtlich.   
|Alcoholic || You can simply not live without alcohol, whenever there is something to drink, you are in. If you are sober for a longer while (>3 hours) you become nervous and impatient. But your threshold for pain or embarrassment while drunk is impressive.   
|-
|-
|Spieler|| Life is a game. So oder so ähnlich lautet wohl dein Motto. Du kannst nicht ohne. Aus beinahe jeder Aktivität möchtest du einen Wettbewerb machen und Geld darauf wetten. Dadurch kennst du dich auch gut mit Poker & Co. aus; ebenso zeichnet dich eine unerreichte Ruhe während des Spiels aus.
|Player || Life is a game. That or something similar is likely to be your life motto. You can’t without it. You try to turn almost any activity into a contest and bet money on it. Because of this you are knowledgeable about Poker & Co.; Also your unrivaled calmness while playing stands out.
|-
|-
|Pazifist|| Durch dein ruhiges Gemüt und deine schlichtende Art kannst du gut zwischen Parteien deeskalieren. Als Vermittler fehlt dir jedoch jegliche Kampferfahrung und nur im Falle der Selbstverteidigung wendest auch du Gewalt an.
|Pacifist||  
Through your serene spirit and calming nature you can de escalate between parties. As a mediator,however, you lack any battle experience and only use violence in self defense.
|-
|-
|Chronische Dummheit|| Nachrichten sind für dich die Prominews auf Privatsendern, lesen ist überbewertet und Niveau eine Hautcreme. Irgendwie bist du bis jetzt jedoch durchs Leben gekommen. Deine Wissenkategorie darf nicht mehr als 100 Punkte umfassen.
|Chronic stupidity|| For you, the news are celebrity news on private networks, reading is overrated and [Niveau ist eine Handcreme]. Yet somehow you have made it through life. Your [Wissenskategorie] can not include more than 100 points.
|-
|-
|Töricht|| Du glaubst alles was dir gesagt wird. Dadurch änderst du des Öfteren deine Meinung und kannst von anderen einfacher manipuliert werden. Allerdings wirst du auch als sehr sympathisch wahrgenommen.
|Foolish||  
You believe anything you are told. Because of this you change your opinion frequently and are easily manipulated more easily by others. But you are perceived as very likeable.
|-
|-
|? || Welche Charakteristika fallen dir noch ein? Trage sie ein!  
|? || Which other characteristics come to your mind? Enter them here!  
|}
|}


==Einsatz von Geistesblitzpunkten==
-
 
-


Dieses Kapitel markiert eine Zusatzregel, die zum Funktionieren der Charakteristika nicht notwendig ist, aber einen weiteren Aspekt einbringt, der dein Rollenspiel facettenreicher und interessanter gestalten kann. Wenn du möchtest, kannst du diese Zusatzregel in dein Rollenspiel einbeziehen oder sie auslassen.
-


===Vorteile bezahlen===
-
Wenn du deine Charakteristika zu deinem Vorteil einsetzen möchtest, zahlst du einen Geistesblitzpunkt.


''Alex will in die Disco, ohne zahlen zu müssen, und behauptet, dass der Türsteher einem Promi wie ihm doch wohl VIP-Zugang gewähren müsste. Dazu zahlt er einen Geistesblitzpunkt und wird tatsächlich ohne zu zahlen oder sich in der Schlange anstellen zu müssen in die Disco eingelassen.''
-


===Nachteile verdienen===
-
Wenn ein Charakteristikum zum Nachteil des Charakters ausgelegt wird, kann der Spieler sich einen Geistesblitzpunkt verdienen.


''Der Spielleiter erzählt, dass alle Augen sich auf Alex richten, als dieser an die Bar tritt, und einer der Sicherheitsleute sich sofort in den Backstagebereich zurückzieht. Alex bemerkt korrekt, dass das wie ein Nachteil klingt, der durch sein Charakteristikum "Promi" hervorgerufen wird, und erhält einen Geistesblitzpunkt, den er später wieder einsetzen kann.''
<noinclude>
[[Kategorie:Charaktererstellung{{#translation:}}]]
[[Kategorie:Regelwerk{{#translation:}}]]
[[Kategorie:Offiziell{{#translation:}}]]


[[Kategorie:Charaktererstellung]]
</noinclude>
[[Kategorie:Regelwerk]]
[[Kategorie:Offiziell]]

Aktuelle Version vom 11. April 2022, 20:48 Uhr

Sprachen:
This is an official article and was checked multiple times by our team

This chapter describes an optional module. It’s especially recommended for game-masters and players who have already gained some experience in pen-and-paper universes and/or want to add a little more “spice” to their character. You can skip this part if this is your first pen-and-paper.

Every person is different. Some people are even restricted or inherently have some special advantages. These differences are described very well in their abilities, but a person is more than just their abilities. Even for an experienced role-player it can be a challenge to represent these other characteristics. Because of this, player and gamemaster can give their characters the final touch with disadvantages and characteristics. Of course, these characteristics and disadvantages are a great opportunity for the game-master to challenge the characters individually.

Disadvantages

Abilities describe the strengths and advantages of a character which you can use as a tool to overcome problems. Furthermore your character can have disadvantages which can restrict you in some situations.

These disadvantages are marked with a minus in its skill sets but do not affect the calculation of the talent-value or ability-value and do not receive a bonus from the talent-value . If the game-master or the situation dictates, you roll the dice to your disadvantages in the usual manner. If your dice eyes count less than the disadvantage value, the expected event occurs.

Agnes has given herself a disadvantage “irascible” with -20. If the dice roll result is less than 20, her character reacts to the insult with unbridled rage. If the dice result is above that, she ignores the provocation. In this case the appropriate skill setswould be social, but this can always be clarified with the game-master.


Overcome a disadvantage

As compensation, you can work out a proportional bonus together with the game-master. These can be additional items, better finance, more skill or life points. However, it should be ensured that the malus is taken into account and played out in the game in an appropriate manner. The higher the bonus received, the more influential the disadvantage must be.

Tobias plays a socially incompetent character. But since he wants to give his character even more depth and wants to have another 40 points on computer knowledge, he agrees with his game-master that he gives his character the disadvantage “neurotic”. He commits himself that his character compulsively always wants to keep everything clean and tidy. For Tobias, this clearly influences the course and style of play. After some negotiations he receives 35 additional skill points from the game-master.

Characteristics

While disadvantages describe pure disadvantages, characteristics are more general. Therefore no points will be awarded on it. Characteristics are traits of a character that have a direct and indirect influence on the way your character moves in the world, the gameplay and the way you play. Each characteristic gives you both advantages and disadvantages in proportional height. If your characteristic only gives you advantages, it is a skill for which you must spend skill points.

You can give your character one to a maximum of two characteristics. The important thing when choosing is that you should be able to play out these characteristics. If at the beginning of the role-playing game you are not yet sure which characteristic fits your character best, then wait and give yourself one at a suitable opportunity in consultation with your game-master.

Jonas has taken the characteristic "pacifist". When Susanne gets into a fight with the salesman, his calm disposition and conciliatory nature allow him to deescalate the situation and prevent an argument before anyone notices them. A little later the group is ambushed and has to face the fight. Jonas has to rely on his friends to remedy the situation, as he lacks any fighting experience, but also the will to take physical action against another person.

Examples

In the following you will find some examples of characteristics. Even though every player and game-master may should of course give free rein to his creativity to design his own suitable characteristics. Thus, characteristics limit your ability to act, but also expand your options in other situations or open up completely new paths.

Name Description
Fearless You're not easily intimidated. No danger can frighten you, but you will often ignore a warning, where caution would have been advisable.
Light sleeper It's hard to surprise you. At night, you always sleep with one eye open and therefore regenerate only half as much HP in rest periods.
Blockhead You're a hard man to turn from your path. You often stick to your idea despite good counter-arguments and you are difficult to influence.
Bookworm You have a phenomenal general knowledge and live in your own world. In contact with other people you may stand out because of your peculiarity.
Miser Take care of the cruiser. You don't honour the cruiser, you're not worth the pounds. You have considerably more cash at your disposal and always try to spend as little money as possible, even if your negotiating partner will not be happy about it and the quality of your purchases will suffer.
Lucky dub Every dog has its day. You may act a bit clumsy with many things, but Fortuna is with you and you can reroll any throw you wish one per day.
Asexual/Aromantic You are unresponsive to other characters’ advances. You would never get the idea to romantically ensnare someone else. The thought alone makes you feel sick.
Sensitive All of your senses are sharpened to the extreme and ready at all times. Nothing slips past you easily. On the other hand you are much more sensitive to irritation, be it smell, pain, sounds, quick change of temperature or light.
Leatherskin ‘Tis but a Scratch! You can take more hits than others (any damage is halved), but are far slower (Initiative malus)
Specialist You are extraordinarily well-versed in one attribute and checks cannot be adjusted. In return you will have a malus of -10 on all other checks.
Bloodrush In the heat of battle one can quickly lose control. During bloodrush all checks are [erleichtert] by 20, all damage (also the one you recieve) is doubled. You are heavily exhausted after battle.
Celebrity You are a star, and receive special treatment accordingly. Whenever you want to travel anonymously, you would better think of something.
Coward

You are scared of almost everything and often stand in your own way. Thanks to your paranoia you recognize dangers quicker than others and can react earlier.

Know-it-all You know everything and can do everything, or at least think so. Your abilities never exceed 50. You receive one more eureka point per skill category.
Alcoholic You can simply not live without alcohol, whenever there is something to drink, you are in. If you are sober for a longer while (>3 hours) you become nervous and impatient. But your threshold for pain or embarrassment while drunk is impressive.
Player Life is a game. That or something similar is likely to be your life motto. You can’t without it. You try to turn almost any activity into a contest and bet money on it. Because of this you are knowledgeable about Poker & Co.; Also your unrivaled calmness while playing stands out.
Pacifist

Through your serene spirit and calming nature you can de escalate between parties. As a mediator,however, you lack any battle experience and only use violence in self defense.

Chronic stupidity For you, the news are celebrity news on private networks, reading is overrated and [Niveau ist eine Handcreme]. Yet somehow you have made it through life. Your [Wissenskategorie] can not include more than 100 points.
Foolish

You believe anything you are told. Because of this you change your opinion frequently and are easily manipulated more easily by others. But you are perceived as very likeable.

? Which other characteristics come to your mind? Enter them here!

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