Rolls & Checks (critical success & fail)

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This is an official article and was checked multiple times by our team
This is an official article and was checked multiple times by our team

All dice rolls in the HTBAH-Universe are done with a D100, unless an adventure contains a different rule module.Critical success or a critical fail depends on the abilities of your Character. Those abilities show your chances to pass a check. The difference between this value and the maximum of 100 shows you the chance of failure ("inability"). The first 10% of your ability value indicate a critical success and the last 10% indicate a critical Failure.

The calculation is easier than it appears.


Here is an example:

Howky took 70 points in cutting down trees. The chance for a success is 70% (7% critical). In conclusion is the chance for failure is 30% (3% critical)
If Howky has a critical success chance of 7%. Howky turns into a crazy lumberjack machine at a roll of 1-7.
If Howky rolls a result above 70% the roll is a failure. A critical failure is 3%. If Howky rolls between 97 and 100 he split his shoe instead of the tree.

Important: The roll 100 (0 + 00 on a 1D100-dice) is always a critical failure. The 1 is always a critical success.